-
It’s a familiar sight in the Architectural press - an eminent Architect wants to share with the world their unique utopian vision for the city - an ideal, enlightened place where mess, sprawl and randomness will be ruthlessly expunged.
This project emerged from an urge to cheerfully undermine the vanity of such attempts to ‘solve’ the city.
Infinite City uses play as a way to get people to think about how cities grow, and how they are shaped not just by long-term or visionary planning but also by expedient decisions, and the sheer accumulated weight of time.
Each element is built from between 1 and 7 hexagons, and can be rotated in three ways and assembled with the other elements to create an infinite number of imaginary city plans. Compromise inevitably shapes the end result, but unexpected moments of delight also emerge.
The idea for Infinite City came out of an earlier personal project - an attempt to update Frank Lloyd Wright's Broadacre City model of 1935 to reflect how aspects of Wright's vision have in the subsequent century been realised in the sprawl of the 21st Century city, but in a messy, conflicted, and sometimes vital manner. Thus have the utopian visions of Architects working during that period of intense technological optimism (and their expectation of godlike control.....) been brought down to earth through exposure to reality.
The city map feels like a timely means to explore these ideas, as the god's-eye view has in recent years come to play an ever greater role in all our lives, as we increasingly navigate through our environment via map apps on our phones rather than by using landmarks and developing an ability to 'read' the city.
A single still image seemed inadequate as a way to convey the conflicting forces at work in the contemporary city, however, so instead I hit upon the idea of a jigsaw that has no single correct solution, and that is always in flux.
I may in future produce expansion packs for the broader sprawl around the city core - exurbs, airports, strip malls etc., all using the same system to create even more possibilities.
Infinite City
-
This image shows one potential configuration of Infinite City, created using a limitless number of each element type. It was produced to test the potential of the design concept to create something halfway between a city map and an abstract composition.
-
The prototype for an Infinite City Interactive Jigsaw comprises one of each element type. The number and size of the elements has been determined to enable them to neatly stack, seven hexagons to a layer, 14 layers high when not in use (this neatness brings me great joy...).
The hexagonal unit/triangular grid was selected as it means the rotation of tiles is non-orthogonal, which complicates attempts to impose order on the growing jigsaw city.
The jigsaw could serve any one of several purposes: educational toy, interactive artwork, or even as place mats and coasters for an urbanistically-themed dinner party.
And it's a lot of fun!
Below: how it works…